- Players must wear
team hat, shirt and long pants (no shorts). Metal cleats are not
allowed.
- A team will consist
of ten (10) players on the field. A team must have eight (8) players or
a forfeit will result. There
must be 4 outfielders in the grass at the start of play. (less, if you
have fewer than 10 fielders)
- THERE IS A
TWO-HOUR TIME LIMIT DURING THE REGULAR SEASON ONLY. Each coach will be
expected to keep the game moving.
- A game shall consist
of six (6) innings. THERE IS A 10 RUN RULE. This rule goes into effect
after three and one-half innings. (3.5)
- In case of "ADVERSE
WEATHER CONDITIONS", a complete game shall be four (4) innings (3.5 if
the home team is ahead). If not complete, the game shall be suspended.
Rainouts will be rescheduled through the League only.
- All Jr. League games
are scheduled to start at 5:30
pm or 7pm. unless
otherwise noted. Home team will occupy the first base dugout. Also the
home team for each game will have the official scorebook.
- Coaches will be able
to phone the League at 234-3032 or
check the website to
find out the status of a game in case of rain. However, be aware that
many times a game cannot be canceled until the last minute. If not
certain, it is best to have your Team show up
- A coach must play
each player at least three (3) innings in the field. If a player is
unable to play during the game, (illness, injury, fear,) that player
shall not be forced to play and his team shall not be penalized. In the
event of this happening, it shall be reported to the umpire and the
opposing coach immediately.
- Each team
will bat until there are 3 outs or reach the maximum runs for that
inning. – A team
can only score a maximum of 6 runs in the first 5
innings and 10 in the 6th.
Each team shall bat their complete roster in the rotation.
(There will be no automatic outs for teams with less than 10
players)
- No batting
practice will be allowed on the field prior to your game. This is too
dangerous with another team doing the same and their backs turned. You
will be allowed ten minutes for fielding.
- No base runner will
be allowed to steal home. A base runner cannot leave another base to
steal until the ball reaches home plate on a pitch. A runner on third
base can only score on a live hit ball or a bases loaded walk.
- A base runner may
continue to advance until the ball is dead. The ball becomes dead by
being in the pitchers hand and standing on the pitching rubber.
- NO SLIDE RULE:
There is NO MUST SLIDE RULE. When the fielder has the ball in his
possession, the runner has two choices; Slide OR attempt to get around
the fielder. He may NOT deliberately or maliciously contact the fielder,
but he is NOT required to slide. If the fielder does not have possession
but, is in the act of fielding, and contact is made, it is a no-call
unless the contact was intentional and malicious and is deemed so by the
umpire.
- The infield fly rule
is not in effect in this League.
- A pitcher will be
allowed three innings per game. An appearance in any inning shall be
considered one of their innings pitched. Innings pitched do not need to
be consecutive, however only two appearances are allowed per game.
A pitcher is not allowed to intentionally walk a batter. We encourage
challenging the batter. This is an instructional league and the children
should be allowed to have the opportunity to hit.
- 3 HIT BATS MEN
RULE:
When there has been three (3) Hits batsmen in the same inning by the
same pitcher, that pitcher is to be removed from his pitching duties for
that inning.
- Coaches should make
trips to the pitcher’s mound only when absolutely necessary. Upon the
second (2nd) trip to the mound in the same inning the
pitcher MUST be removed from his pitching duties.
- Double first base
rule - A-Runner should use orange base on initial play at first base,
unless the fielder is drawn to the orange base in which case runner
should use the white base. B- Runner is never out for touching white
base rather than the orange base C- Once the runner reaches first base,
the runner must then use the white base.
- All players and
coaches will remain in the dugout during the game unless coaching a base
or the field, batting, on base, on deck, or in the field. Please keep
all spectators out of the dugout.
- Maximum bat size is
30'' in length and 2 ¼” in Diameter. (Coaches please help in watching
the bats in your dugout) Wooden bats are allowed at player’s own risk.
- No player can be
traded from one team to another.
- Late sign-ups: All
late signups must apply through the MJBL application process. The MJBL
board will decide if the player is allowed to play and which team that
player will be on.
- Coach Pitch players
moving up to Kid Pitch league: Coaches are NOT allowed to recruit Coach
Pitch players (temporarily or permanently) to their Kid Pitch team. No
Coach Pitch player may move up to the Kid Pitch league without first
going through the MJBL application process. At that time, the MJBL
board will decide if that player is allowed to play in the Kid Pitch
league and will decide which team that player will be assigned to play
on. Special allowances may be made for siblings after going through
the MJBL application process.
- GOOD SPORTSMANSHIP
WILL BE EXPECTED FROM ALL PLAYERS, COACHES AND SPECTATORS AT ALL TIMES.
UNSPORTSMANLIKE CONDUCT WONT BE TOLERATED AND SHALL BE CAUSE FOR
EJECTION FROM THE COMPLEX. THIS WILL BE STRICTLY ENFORCED!
ALL PARENTS AND COACHES WILL BE REQUIRED TO SIGN AND RETURN TO THE
LEAGUE, A PARENTAL RESPONSIBILITY FORM. THE UMPIRE WILL HANDLE ALL
DISPUTES. ONLY THE UMPIRE MAY CONSULT WITH THE M.J.B.L. BOARD DURING THE
GAME. THE UMPIRE'S DECISION IS FINAL.
REMEMBER, OUR UMPIRES DO THE BEST THEY CAN. THEY MAY NOT BE PERFECT, AND
MAY MAKE OCCASIONAL BAD CALLS.
3/30/2009
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