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All Players must wear Team hat, shirt, and long pants (no shorts).
Metal cleats are not allowed.
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A Team will consist of ten (10) Players on the field. A Team must
have eight (8) players or a forfeit will result.
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THERE IS A 1 HOUR AND 30
MINUTE TIME LIMIT DURING THE REGULAR SEASON ONLY.
Each coach will be expected to keep the game moving.
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A game shall consist of five (5) innings THERE IS A 10 RUN
RULE. This rule goes into effect after three and one-half innings. (3.5)
- In case of "ADVERSE WEATHER CONDITIONS", a complete game
shall be three (3) innings (2.5 if the home team is ahead). If not complete,
the game shall be suspended. Rainouts will be rescheduled through the League
only.
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All
Coach Pitch League games are scheduled to start at 5:30 pm unless
otherwise noted. Home team will occupy the first base dugout. Also the
home team for each game will have the official scorebook.
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Coaches
will be able to phone the League at 234-3032 to find out the status of a
game in case of rain. However, be aware that many times a game cannot be
canceled until the last minute. If not certain, it is best to have your
Team show up.
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A
coach must play each player at least two (2) innings in the field. If
a player is unable to play during the game, (illness, injury, fear,)
that player shall not be forced to play and his team shall not be
penalized. In the event of this happening, it shall be reported to the
umpire and the opposing coach immediately.
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Only
ten (10) batters are allowed to bat in each half of each inning. The
inning will end when the tenth (10) batter bats and any defensive out is
made or any defensive player touches home plate with the ball in hand.
The inning is then over no matter how many outs have been made. If you
have less than 10 players, the players you have will only bat once in
that inning. The tenth or last batter must be announced. Each team shall
bat their complete roster in the rotation. (There will be no Automatic
outs for teams with less than 10 players)
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No
batting practice will be allowed on the field prior to your game. This
is too dangerous with another team doing the same and their backs
turned. You will be allowed ten minutes for fielding.
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No
base runner will be allowed to steal. A base runner may only lead off
after the ball has reached home plate.
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When a player ATTEMPTS to throw a ball in the area of the pitcher
circle play is dead. A base runner will proceed to the next base only if
he is at or past half way to the next base. THIS IS THE UMPIRE'S
DISCRETION NO DISPUTES WILL BE TOLERATED!!
(Coaches are encouraged to catch any thrown ball towards the
pitchers circle to help keep the game moving)
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ONE
BASE ON AN OVER THROW RULE:
When a fielded ball is over thrown at First base, Second Base or Third
Base, when an attempt is made to put a runner out, that runner is
allowed to advance, ONLY ONE (1) base at his own risk.
If the runner attempting the advance of the next base is tagged
out by the fielders, the out stands. ONLY EXCEPTION to this rule is
the tenth (10th) BATTER.
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NO
SLIDE RULE: There is NO MUST SLIDE RULE. When the fielder has the
ball in his possession, the runner has two choices; Slide OR attempt to
get around the fielder. He may NOT deliberately or maliciously contact
the fielder, but he is NOT required to slide. If the fielder does not
have possession but, is in the act of fielding, and contact is made, it
is a no-call unless the contact was intentional and malicious and is
deemed so by the umpire.
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Infield
fly rule is not in effect in this League.
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All
coaches shall pitch over-hand and must start inside the circle. A batter
shall get five (5) pitches. If he has not hit the ball in play or struck
out after the fifth pitch, he is then out. If the final pitch is hit
foul, the batter is still alive. An "at bat" will not end on a
foul ball. Encourage your Players to swing early in the count. The
batting rotation shall consist of all players on your team.
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Double
first base rule - A-Runner should use orange base on initial play at
first base, unless the fielder is drawn to the orange base in which case
runner should use the white base. B- Runner is never out for touching
white base rather than the orange base C- Once the runner reaches first
base, the runner must then use the white base.
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All
players and coaches will remain in the dugout during the game unless
coaching a base or the field, batting, on base, on deck, or in the
field. Please keep all spectators out of the dugout. When playing
defense, only one coach will be allowed on the playing field with their
team.
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Maximum
bat size is 28'' in length and 2 ¼” in Diameter. (Coaches please help
in watching the bats in your dugout)
Wooden bats are allowed at player’s own risk.
- No
player can be traded from one team to another.
- Late
sign-ups: All late signups must apply through the MJBL application
process. The MJBL board will decide if the player is allowed to
play and which team that player will be on.
- Coach
Pitch players moving up to Kid Pitch league: Coaches are NOT allowed to
recruit Coach Pitch players (temporarily or permanently) to their Kid
Pitch team. No Coach Pitch player may move up to the Kid Pitch
league without first going through the MJBL application process.
At that time, the MJBL board will decide if that player is allowed to
play in the Kid Pitch league and will decide which team that player will
be assigned to play on.
Special allowances may be made for siblings after going through the MJBL
application process.
- GOOD SPORTSMANSHIP WILL BE
EXPECTED FROM ALL PLAYERS, COACHES AND SPECTATORS AT ALL TIMES.
UNSPORTSMANLIKE CONDUCT WONT BE TOLERATED AND SHALL BE CAUSE FOR
EJECTION FROM THE COMPLEX. THIS WILL BE STRICTLY ENFORCED!
ALL PARENTS AND COACHES WILL BE REQUIRED
TO SIGN AND RETURN TO THE LEAGUE, A PARENTAL RESPONSIBILITY FORM. THE UMPIRE
WILL HANDLE ALL DISPUTES. ONLY THE UMPIRE MAY CONSULT WITH THE M.J.B.L.
BOARD DURING THE GAME. THE UMPIRE'S DECISION IS FINAL.
REMEMBER, OUR UMPIRES DO THE BEST THEY
CAN. THEY MAY NOT BE PERFECT, AND MAY MAKE OCCASIONAL BAD CALLS.
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